{"id":413,"date":"2013-03-17T04:06:09","date_gmt":"2013-03-17T11:06:09","guid":{"rendered":"http:\/\/one-factorial.com\/wordpress\/?p=413"},"modified":"2013-03-17T04:06:09","modified_gmt":"2013-03-17T11:06:09","slug":"fates-worse-than-death","status":"publish","type":"post","link":"https:\/\/www.one-factorial.com\/wordpress\/2013\/03\/fates-worse-than-death\/","title":{"rendered":"Fates Worse Than Death"},"content":{"rendered":"<div id=\"attachment_430\" style=\"width: 310px\" class=\"wp-caption alignright\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-03-17_00003_cropped.png\"><img aria-describedby=\"caption-attachment-430\" decoding=\"async\" loading=\"lazy\" class=\"size-medium wp-image-430\" alt=\"2013-03-17_00003_cropped\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-03-17_00003_cropped-300x212.png\" width=\"300\" height=\"212\" srcset=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-03-17_00003_cropped-300x212.png 300w, http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-03-17_00003_cropped-1024x723.png 1024w, http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-03-17_00003_cropped-424x300.png 424w, http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-03-17_00003_cropped.png 1405w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p id=\"caption-attachment-430\" class=\"wp-caption-text\">The Empress and her daughter enjoy Corvo&#8217;s welcome home.<\/p><\/div>\n<p>Whenever I&#8217;ve played an <a title=\"Locked In\" href=\"http:\/\/one-factorial.com\/wordpress\/2012\/03\/locked-in\/\">Assassin&#8217;s<\/a> <a title=\"Revolving Indians\" href=\"http:\/\/one-factorial.com\/wordpress\/2013\/01\/revolving-indians\/\">Creed<\/a> game, there&#8217;s been one thing that I wished that I had: the ability to teleport. It seems that someone else was thinking the same thing when they decided to make <a href=\"http:\/\/www.amazon.com\/gp\/product\/B005C2D2H4\/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B005C2D2H4&amp;linkCode=as2&amp;tag=onefact-20\">Dishonored<\/a>.<\/p>\n<p><em>Dishonored<\/em> follows a rather straightforward premise: Corvo, the mute bodyguard to the queen, is framed for her murder. Following a show trial, unknown allies help him to escape from prison whereupon he is pulled into a scheme to topple the new rulers and find revenge. Along the way, of course, he is first given state of the art weapons by a discredited scientist and magical powers from the mysterious supernatural being called the &#8220;Outsider&#8221;.<\/p>\n<div id=\"attachment_427\" style=\"width: 342px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-02-26_00008.jpg\"><img aria-describedby=\"caption-attachment-427\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-427   \" alt=\"2013-02-26_00008\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-02-26_00008.jpg\" width=\"332\" height=\"207\" \/><\/a><p id=\"caption-attachment-427\" class=\"wp-caption-text\">So, we need to cross the bridge. Options: 1) go across the main deck, fight past guards and automated defenses; 2) sneak under the bridge and reprogram the automated defenses to attack the guards; 3) teleport on top of the nearby buildings and run across the outlying support wires; 4) possess a guard and walk out to the other side<\/p><\/div>\n<p>Magic and weapons alone don&#8217;t make an interesting game. Interesting games are about choice. Here, I am of two minds about\u00a0<em>Dishonored<\/em>. The main plot drags you along with very little in the way of choice: go to that place, kill that man, etc. At the same time, though, you&#8217;re often given an exceptionally large number of ways to carry out those tasks. In a sense, it reminds me of the original\u00a0<em>Deus Ex<\/em> just in the sheer number of options. This is probably where\u00a0<em>Dishonored\u00a0<\/em>is at its best.<\/p>\n<div id=\"attachment_423\" style=\"width: 384px\" class=\"wp-caption alignright\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-02-26_00004.jpg\"><img aria-describedby=\"caption-attachment-423\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-423 \" alt=\"2013-02-26_00004\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-02-26_00004.jpg\" width=\"374\" height=\"233\" \/><\/a><p id=\"caption-attachment-423\" class=\"wp-caption-text\">Tesla coil death traps. Why&#8217;s it always got to be lightning? Also, I&#8217;m pretty sure OSHA doesn&#8217;t like having these installed in the stairways.<\/p><\/div>\n<p>Working in beautiful symmetry with choice is the writing. Although you are nearly always cast as an assassin and sent out with murder as your objective, killing is never a necessity. Every mission offers a non-lethal method of neutralizing the targets presented. Of course, merely knocking a high-ranking assassination target\u00a0unconscious\u00a0would be woefully insufficient. Instead, the game offers cruel and ironic fates to those you let live. In a sense, the game offers you the choice of justice or\u00a0vengeance\u00a0and makes sure that justice is a worthwhile option.<\/p>\n<div id=\"attachment_419\" style=\"width: 347px\" class=\"wp-caption alignleft\"><a href=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-02-25_00001.jpg\"><img aria-describedby=\"caption-attachment-419\" decoding=\"async\" loading=\"lazy\" class=\" wp-image-419 \" alt=\"2013-02-25_00001\" src=\"http:\/\/one-factorial.com\/wordpress\/wp-content\/uploads\/2013-02-25_00001.jpg\" width=\"337\" height=\"210\" \/><\/a><p id=\"caption-attachment-419\" class=\"wp-caption-text\">These wanted posters are they only way to know what your character looks like. I&#8217;m a bit dubious of that Emo haircut, though&#8230;<\/p><\/div>\n<p>Although the plot and setting are both quite interesting,\u00a0<em>Dishonored<\/em> does fall into one of the classic traps of gaming&#8211;the silent protagonist. Corvo&#8211;the character you&#8217;re playing&#8211;never speaks in game. In fact, the only times you see his face over the entire course of the game are a few times on wanted poster and once during the ending sequence. This situation would probably be fine, but Corvo is imbued with many traits that we don&#8217;t necessarily see in him due to this\u00a0perspective. Perhaps most of all, we don&#8217;t see what made the Empress and her daughter both care for him they way they do. This is much the same trap that the original\u00a0<em>Dead Space<\/em> fell into.<\/p>\n<p>Its rare that I want to play through a game a second time with a completely different playstyle. On my original pass through\u00a0<em>Dishonored<\/em>, I went out of my way to ensure that I didn&#8217;t kill anyone (that &#8220;Clean Hands&#8221; achievement looked interesting), but I feel a desire to play it again with a more&#8230;vicious&#8230;methodology to see how the game changes in reaction to it.\u00a0The fact that I&#8217;m drawn to play it again says volumes about my assessment of it.<\/p>\n<p><strong>Dishonored: 1<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Whenever I&#8217;ve played an Assassin&#8217;s Creed game, there&#8217;s been one thing that I wished that I had: the ability to teleport. It seems that someone else was thinking the same thing when they decided to make Dishonored. Dishonored follows a &hellip; <a href=\"https:\/\/www.one-factorial.com\/wordpress\/2013\/03\/fates-worse-than-death\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4],"tags":[6,7],"_links":{"self":[{"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/413"}],"collection":[{"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/comments?post=413"}],"version-history":[{"count":9,"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/413\/revisions"}],"predecessor-version":[{"id":433,"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/posts\/413\/revisions\/433"}],"wp:attachment":[{"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/media?parent=413"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/categories?post=413"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.one-factorial.com\/wordpress\/wp-json\/wp\/v2\/tags?post=413"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}